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Backwave
Making games.

Age 31, Male

Joined on 2/11/10

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Backwave's News

Posted by Backwave - January 7th, 2022


So.

I ported it all to AS3, with the intention of simultaneously creating an air program and something web friendly, to find out that ruffle can't play AS3 content at the moment. So then I looked to Adobe animate, with the intention of re-writing the code in HTML5 friendly Javascript. The conclusion I've come to is that I don't have the heart to port this game a second time.

What I've landed on is that I will complete this game in AS2. Any future games I create will either be made with Adobe Animate(most likely) or Unity(somewhat less likely.)

The show must go on, so look forward to seeing an update in the following week or so, complete with bug fixes, some quality of life improvements, and expanded gameplay and animations.

Cheers.


1

Posted by Backwave - November 29th, 2020


Well, I'm pretty well done porting from AS2 to AS3. The good news is that it didn't take near as long as I expected it to. The bad news is I didn't get much else accomplished, and there's a few systems I've decided to completely redesign, like the way the AI behave and the back-end way they actually function. I'm doing this to allow for more open-functionality later on, as well as simplifying the process for adding in new content in the future.

What all this means is that there will be a long lull before the next version of Perversion's Rise is made available. I wanted to release something sooner but I don't want to rush it.

See you all in a couple of weeks probably.


Posted by Backwave - November 22nd, 2020


Happy news!!!

I'm very close to completing the port from AS2(yuck) to AS3(which may be a weird design choice but I'm doing it for the sake of Adobe Air), at which point I'll start adding new content again. Within the next week or so I should have the next section of Chapter 1 done and released, complete with code optimizations to reduce runtime lag. Woo!